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Description
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
Features
A project based approach to primary computing using real life examples
Assists students with important everyday computing skills, such as how to use the internet safely, responsible social media usage, and how to assess trustworthy and credible sources
Focusses on key computing skills, such as working with text and data, image editing, logic and programming
All project materials are available for download as editable files for teachers to adapt to their own needs
Projects include: how to make a program with input and outputs, how to change inputs into outputs using operators, how to find and fix errors, how to write a program that uses variable values
Age range
7-11
This page was last updated on 03 May 2024 at 14:00 GMT